Behind the Scenes
LOL ESPORTS HUD.
Synopsis
The League of Legends eSports League has gone through numerous distinct broadcast styles, each with the common goal of providing the audience with an enjoyable experience. That experience is fulfilled by providing information that’s quick and easy to find and comprehend, visually engaging to bring the viewer closer to the game, and an experience that is second to none.
The goal with this project is to find a way to take a step forward and innovate the scoreboard HUD by improving readability and making the content more digestible for newer fans and players.
Artists
Lead Design
Aubrianna Pahl
Toolbox

Adobe
Xd

Adobe
Photoshop

Adobe
After Effects

Final Stills

Phase One
Researching

While many of these various scoreboards successfully communicate large amounts of information for the complex game and implement clean and attractive displays, many find the total real estate the HUD along with the scattered sections of info takes away from their viewing experience and makes the sport visually off-putting for more unfamiliar viewers. Additionally, the abundance of information and lack of clear hierarchy add to creating an overwhelming experience for those less experienced.
Phase Two
Sketching

Taking inspiration from more common and traditional American sports and their television broadcast packages, I experimented with different ways to reduce the overall footprint of the HUD. Throughout this phase I continued to question how I could achieve this without sacrificing important information or visibility from long distances (considering fans watching from the cheap seats in arena sized venues) and how I can help newer viewers learn more about the game.
Phase Three
UX Building

After experimentation, I decided to pursue a singular HUD inside of one that’s split across the screen. This way the viewer only has to move their eyes along a singular linear plane in order to receive all the information they need outside of the actual gameplay. The hierarchy of the HUD, set from the middle to the outer edges, communicates information most relevant to each team and the state of the game and most relevant to the overall game out to the current moment and later game events. Additionally, the HUD can be collapsed to take up just 5% of the total height of the screen or cropped perfectly for vertical form content like TikTok, while still showing the most important and relevant information.
TAKEAWAYS.
Synopsis
A 10 episode limited series; Follows a young adult and his journey through Detroit as he becomes conflicted with his newly gained abilities. Growing up in poverty and having faced struggle everyday up to this point, the newfound abilities grant him a new set of opportunities and consequences. Desperately wanting to get himself and his people out of their struggles, he struggles with finding the line he’s willing to cross and he must choose between crime and heroism.
"Everything isn't always BLACK&WHITE"